《文明4》科研计算公式
admin
2023-02-10 21:30:49
0次

翻译:江左
引自civfanatics,其中有一些是我们以前可能没注意到的。
Technology Research Explained....科研的解释
Research. It's the fundamental way of advancing in life and in Civ IV, and a necessary part of making your way up the food chain in Civ IV from doormat to winner (whether via space race, diplomacy, conquest, or culture). Unfortunately, it's also the way to figure out how research actually works in Civ IV.
科研在生活与civ4中都是进步的基本方法(俺考试主要作弊,顺便提一句),而且,在civ4中,是挤上食物链顶端,从受气包变成赢家的必要手段(不论是通过宇宙竞赛、外交、征服还是文化)。可惜,这也是了解civ4中科研运作方法的手段。
Fortunately for you all, I've done all that. This article came about because I was interested in what the optimal start to the game was. However, upon working out that information, I was startled to discover that the amount of research differed from what my lone city was producing. I dug further in depth into the mechanisms of the game and figured out how research is priced, accumulated, and applied in the game.
大家运气好,俺都做了一遍。因为我对游戏的优化感兴趣,所以才写了这篇文章。??然而,在工作的过程中,我惊奇地发现科研的数额与我唯一的城市的产出不同。我在数学方面深入之后,研究出游戏里的科研是如何定价、累积以及运用的。
This article will explain the ins and outs of how your beakers get put to work to research the technologies that make or break your game of Civ. To learn more, read on....
本文将阐述玩家的烧杯如何转化成科研的细节。预知详情,那就继续……
One important note.提示。
FLOOR means rounding DOWN to the nearest integer AND it has higher precedence than all other operators EXCEPT FOR parentheses. You will see it used a lot in the article.
FLOOR表示向下取整(round down to the nearest integer),并且除了圆括号(parentheses),它比其它运算符号(operator)有更高的优先级(precedence)。文中经常使用向下取整。
The basics (of generating beakers)(生产烧杯的)基础
1) Each city generates a raw amount of commerce via the squares that are being worked and the trade routes in the cities.
1)每个城市都通过土地和城中的商路取得商业收入。
2) This commerce is in turn translated into beakers (research), coins (gold), or notes (culture) via the technology and culture sliders. The actual amount of beakers and notes are gained by using the specified slider rate in the following equation:
2)上述商业收入通过科研和文化控制条被依次转化为烧杯(科研)、金币(资金)或音符(文化)。烧杯和音符的确切数量是通过控制条上特定的税率,根据下列公式确定的:
FLOOR (total commerce * the specified slider rate).
下取整(总商业 * 特定税率)
The remainder is then given in gold.
其余部分转化为资金。
So, yes, you WILL get AT LEAST one gold from each city that has a commerce that is not a multiple of 10, if your science or culture is not 100%.
于是嘛,从每个商业收入不是10的整数倍的城市中,只要科技或文化不是100%,玩家将得到至少1枚金币。
3) Each city then takes each amount and adds in any additional sources of research, gold, or culture (via shrines, production processes, and specialists, mainly).
3)每城都得出这些数额,再加上额外的科研、资金或文化来源(主要是通过祭坛、物产转化和专家)。
4) Each city then multiplies it by whatever modifiers it has depending on what buildings it has built (e.g., beakers are multiplied by 1.25 if it has a library, gold is multiplied by 1.5 if it has a bank, etc.). NOTE: multipliers are ADDITIVE (i.e., if you have a library and university, your beakers will be multiplied by 1.5 (1 + 0.25 + 0.25) NOT 1.5625 (1 * 1.25 * 1.25)).
4)这个数额乘以根据各城所造建筑而得到的修正值(例,如有图书馆,烧杯则乘1.25,如有银行,资金乘1.5,等等)。注意:乘数(multiplier)有叠加性(ADDITIVE)(例,如有图书馆和大学,烧杯应乘以1.5(1+0.25+0.25),而不是1.5625 (1*1.25*1.25))。
5) The beaker totals are then added up across the cities and the sum is your base beaker total.
5)各城的烧杯总数加到一起就是玩家的总烧杯数。
%……#%◎◎×※……~!『,鬼子还真罗嗦,不过这小子弄的数学方法很严谨,怕是俺的翻译大伙倒看不明白。

[$HR getPages$]

Technology Costs科技成本
To calculate the technology cost of a technology:
要计算一项科技的成本:
1) Take the base cost of the technology. (This can be found for each technology in Assets\XML\Technologies\CIV4TechInfo.xml).
1)取科研的基本成本(在Assets\XML\Technologies\CIV4TechInfo.xml中有所有科技的资料)。
2) Multiply 1) by the Difficulty Modifier and take the FLOOR of the product. (The difficulty modifier can be found in Assets\XML\CIV4HandicapInfo.xml.)
2)将1)乘以难度修正,并将结果下取整(难度修正在Assets\XML\CIV4HandicapInfo.xml中)。
3) Multiply 2) by the Map Modifier and take the FLOOR of the product. (The map modifier can be found in Assets\XML\CIV4WorldInfo.xml.)
3)将2)乘以地图修正,并将结果下取整(地图修正在Assets\XML\CIV4WorldInfo.xml中)。
4) Multiply 3) by the Speed Modifier and take the FLOOR of the product. This generates the actual cost of the technology. (The speed modifier can be found in Assets\XML\CIV4GameSpeedInfo.xml.)
4)将3)乘以速度修正,并将结果下取整,便能得出科技的实际成本(速度修正在Assets\XML\CIV4GameSpeedInfo.xm中)。
Thus the formula to calculate a Technology's cost is:
因此,计算科研成本的公式为:
Technology Cost = FLOOR (FLOOR (FLOOR (Base Cost * Difficulty Modifier) * Map Modifier) * Speed Modifier)
科研成本 = 下取整(下取整(下取整(基本成本 * 难度修正)* 地图修正)* 速度修正)
Applying the Research to the Technology
将科研代入科技
The amount of beakers applied to the technology cost is dependant upon the number of civilizations which know the tech and the number of requirements you have fulfilled for the technology.
应用于某项科技的烧杯数量取决于已经掌握该科技的文明数量和玩家对该科技的要求的达成数量。

Calculating the Known Civilizations w/ Tech modifier计算已有文明掌握科技的修正??
1) Multiply 0.30 by the number of KNOWN, LIVING civilizations, who have the tech.
1)已知的、已掌握该科技、并且存活的文明数量乘以0.3。
2) Divide by the number of civilizations which STARTED on the map and ROUND DOWN to the hundredth place (0.01) of the quotient.
2)【将1)】除以起始文明的数量,并在百分位(hundredth place of the quotient)取整。??本句似有语病。
3) Add 2) to 1
3)将2)加1
Tech Known by Civilizations modifier = 1 + RDDW (0.30 * # known Civs who have the tech / # of Civs who started the game
其它文明已掌握的科技修正 = 1 + 取整(0.30 * 已知掌握该科技的文明数量 / 参与游戏的文明总数)

Calculating the Prerequisites modifier计算前提(prerequisites)修正
1) Start with 1. If the technology does NOT have a minimum requirement (i.e., the starting techs = Fishing, The Wheel, Agriculture, Hunting, Mysticism, Mining), then use 1 AS the modifier.
1)如果该科技无最低要求(例,起始科技=捕鱼、车轮、耕作、狩猎、神话、采矿),设修正值为1。
2) Add 0.2 to 1) if a Technology has a MINIMUM Requirement that the player has met. Note: Even if a tech has MANY MANDATORY PREREQUISITES, it will still only give you a boost of 1.2 because you MUST have all those prerequisites to research the tech. (IOW, the minimum requirement IS all of those prerequisites.)
2)如果玩家达到了该科技的最低要求,给1)加0.2。注意:即使一项科技有许多强制前提,它的修正值仍是1.2,因为玩家必须满足所有条件才能展开研究(换句话说(这明明素俺滴口头禅),最小要求即全部前提)。
3) Add 0.2 to 2) for EACH ADDITIONAL OPTIONAL Prerequisite that the player has met.
3)玩家每满足一条选择性前提,都给2)加0.2。
Requirements modifier = 1 + (0.2 * MINIMUM Req. met) + (0.2 * # of Optional Prereq. met)
前提修正 = 1 +(0.2 * 满足最小前提)+(0.2 * 满足非强制前提的数量)

Calculating the Actual Amount of Beakers Generated Toward a Tech计算投入一项科技的实际烧杯量
To calculate the amount of beakers which you generate toward the technology:
要计算投入该科技的烧

相关内容

热门资讯

彻底告别LPL,曾是Chovy... 大家好,S16赛季的比赛已经正式开始了,相信绝大多数的玩家都关注了最近一段时间的对抗,各大赛区的比赛...
原创 i... 随着LPL第三赛段的逐渐进行,截止目前季后赛阶段的比拼即将迎来尾声,而今天LPL败者组迎来了万众瞩目...
任天堂《塞尔达传说:时之笛》重... IT之家 9 月 8 日消息,任天堂今天在新一期直面会公布《塞尔达传说:时之笛》重制版游戏的实机演示...
AG老板菲姐开播回应,长生不会... KPL季后赛精彩赛事依旧在火热进行中,目前只剩下最后的决赛了,狼队对阵TTG,这场对决确实很让人期待...
资讯:IG零封LGD花絮公开!... 根据雷竞技娱乐记者第一手资讯:IG以3比0横扫LGD,不仅闯入了败者组决赛,更重要的是锁定了冒泡赛胜...
那些年你养过的旅行青蛙,要离开... IT之家 9 月 8 日消息,《旅行青蛙 · 中国之旅》手游今日发布停运公告,由于 IP 授权合作到...
600万人试玩,5天近千万流水... 暑期档余热未消,一个超级小众的赛道,又迎来了小爆款。 一款名为《BOMBANANA》的三人语音合作...
《三国志14 威力加强传承版》... 《三国志14 威力加强传承版》是为纪念《三国志》系列40周年,由天津光荣特库摩工作室负责开发的作品。...
原创 王... 你好,我是小酒。 王者万象棋即将于9月10日正式上线。今天也正式公布了代言人,他就是邓超。 为了庆...
Rookie通宵排位备战LGD... LPL季后赛精彩赛事依旧在火热进行中,今天的一场大战,网友们都期待已久了,IG的生死战,IG对阵LG...
类暗黑撤离ARPG《收割者:诸... 9月8日消息,Wolcen Studio今日宣布,新作《收割者:诸神已死(Gods, Death &...
有颜有料《剑侠世界4:无限》武... 气剑纵横,伞琴济世。西山居剑侠世界系列收官之作《剑侠世界4:无限》10月15日全平台公测,今日正式曝...
原创 9... 9月9日王者正式服更新,信息量极大,一起来看看都有哪些内容吧。 重点活动 万象棋联动福利 这个活动...
马克龙宣布设立电子游戏节:游戏... 法国总统马克龙在法国当地时间9月7日在法国圣保罗·德旺斯举办的卢米埃尔峰会上宣布法国将设立一个国际游...
昔日爆款手游《旅行青蛙·中国之... 快科技9月8日消息,还记得当年刷屏朋友圈的《旅行青蛙》吗? 这款手游在2018年问世后迅速成为现象级...
《TBH: 塔斯克巴·英雄》瘟... Nugem Studio工作室制作并发行,放置玩法的肉鸽动作RPG《TBH: 塔斯克巴·英雄》瘟疫之...
《最终幻想7:启示》全员可快速... 《最终幻想7:启示录》将调整FITS系统的职业解锁方式。游戏开始约5至6小时后,所有队伍成员均可使用...
从现象级爆款到正式停服,现象级... 今日,《旅行青蛙·中国之旅》官方宣布,因IP授权合作到期,游戏将于2026年12月8日正式停止运营。...
梦幻西游手游微变服,云梦西游9... 云梦西游微变版本,99%物品全部都能白嫖金币可买游戏中95%材料,全方位提升毕业 累充每日充值奖励,...
原创 旭... 旭旭宝宝尝试玩CF,直播间人气爆表,却因晕3D吐到下播,说起旭旭宝宝,游戏圈里基本没人会陌生,从当年...